Eleven-VR Wiki
How to access the paddle settings menu, and the sub-menus where surface and orientation settings can be customised. Custom user-generated presets for surface and position are visible.

How to access the paddle settings menu, and the sub-menus where surface and orientation settings can be customised. Custom user-generated presets for surface and position are visible.

Though the basic and advanced presets do attempt to approximate the racquets used by many players in real table tennis, the spin and speed settings of each side of the virtual racquet in ETT can be changed. In addition, because of the different grips and adaptors used by many players, bat orientation can be customised so that the virtual bat can be oriented anywhere relative to the controller.

Finding an orientation and paddle settings that are comfortable for you is one of the most important things to do to have a good experience in Eleven Table Tennis, especially if you play real table tennis at a club level.




Customising Paddle Surface[]

Custom Paddle Surface Settings - suitable for a player using Michael Maze blade and Tibhar Evolution FX-S on both sides

Custom Paddle Surface Settings - suitable for a player using Michael Maze blade and Tibhar Evolution FX-S on both sides

You can use custom presets for your paddle surface which can be retrieved later, either by modifying the "custom" preset or by creating your own preset. Bounciness determines how much speed can be transferred to the ball from the bat, and spin determines how much rotation can be added to the ball. Throw coefficient changes the resultant angle from shots, particularly spin shots, with higher values resulting in angles which are closer to the direction the bat moves rather than the reflected angle.

There is no one-size-fits-all approach to surface settings. The best approach is to pick a preset and see how comfortable that feels to you, and if you feel it needs more or less speed or spin, to adjust accordingly. If you are used to real table tennis racquets which are custom assembled with quality spinny rubbers, it is best to start with the advanced preset. If you are not used to racquets like that, and are either new to table tennis, not used to anything in particular or are used to premade cheaper racquets, old worn bats etc, best to start with the default/beginner preset.

Throw coefficient, as a new addition to the game, is still being explored, but players used to real life table tennis have been finding values from 1.05 to 1.30 to match their experience best. While it does not directly increase the amount of spin a player can produce, a throw coefficient higher than 1 can allow players to use their real life technique better and it can allow a more closed bat angle to be used which does increase spin.

Paddle surface settings with separate sides' settings. Similar to above but with different throw coefficients for each side.

Paddle surface settings with separate sides' settings. Similar to above but with different throw coefficients for each side.

It is tempting for beginner players to try using maximum spin and speed settings. While this gives you more potential to generate spin and speed, it also makes your opponent's spin and speed harder to handle and control, and may be better to approach gradually as your understanding of and control over spin improves.

As many players of real table tennis have different rubbers applied to each side of their bat, ETT allows you to select "separate sides" so that you can independently select settings for each side.


分步解析如何将游戏里的球拍参数调整到和你现实球拍类似:

步骤一:创建高级球拍预设

进入游戏后选择「高级球拍预设」,点击「创建新预设」并命名(例如“真实手感校准”)。切换至该预设以解锁参数修改权限。


步骤二:弹性(出球速度)校准

  1. 现实基准测试:将乒乓球从固定高度(建议30cm)自由落体至真实球拍胶面,记录平均反弹高度(需多次测试取均值)。
  2. 虚拟匹配校准:在游戏内启用「物理沙盒」模式,使用相同高度释放虚拟球,调整「胶皮速度」滑块,使虚拟反弹高度与现实一致。
    • 粘性胶皮特殊处理:若使用粘性胶皮(如狂飚3),因粘性会抑制低弹跳,建议进行高抛测试(1米以上,减弱粘性影响)。游戏暂未模拟粘性特性,需以此近似校准。

步骤三:摩擦系数(Throw Coefficient)校准

  1. 临界反弹角测量
    • 横向轻抛球(模拟无旋转撞击),调整真实球拍角度,使球垂直反弹(即无横向偏移)。
    • 理论参考:理想零摩擦表面(如玻璃)临界角为45°;实际胶皮因摩擦存在,角度更小(例:Tenergy 05约35°,粘性胶皮可能低于25°)。
  2. 游戏内映射:调整「摩擦系数」滑块,复现现实临界角。
    • 典型数值参考
      • 高摩擦外套(Tenergy/Dignics):1.10-1.20
      • 国产粘套(狂飚3/奔腾):0.95-1.05(因粘性未被模拟,需主观补偿)
      • 传统反胶:1.00-1.10

步骤四:旋转-摩擦动态平衡校准

  1. 主观击球测试:尝试拉冲、薄摩擦等技战术,观察虚拟球的旋转表现(弧线曲率、落台二跳等)。
  2. 参数联动调整
    • 若旋转过强(弧线异常弯曲):降低「旋转增益」参数,并同步提高摩擦系数以维持步骤三的反弹角校准。
    • 若旋转过弱(球质“发飘”):提高「旋转增益」参数,并同步降低摩擦系数
    • 核心原理:旋转与摩擦系数在物理引擎中耦合,需通过反向补偿维持能量守恒。

跟随玩家反馈以及研究的进展,游戏里的物理引擎会继续更新。


Customising orientation[]

Paddle position menu

Paddle position menu

In the Paddle Position sub-menu, you can alter the orientation of the paddle relative to your controller, saving presets in a similar manner to surface presets. Holding down the grip of either controller will freeze the paddle in place, allowing you to move your preferred controller into the desired position relative to the paddle. You can rotate the paddle 180° so that red and black sides are swapped (but orientation otherwise is unchanged) by using the "Flip Paddle" button in the previous "Paddle Settings" menu.

If you choose a different preferred hand in the Player Settings Menu, your orientation will be mirrored to that hand, meaning that if you hold your other controller the same way, your paddle will be correctly oriented for that hand.

Many players use not only a custom orientation but hold the controllers in very different ways to how they were intended, including 3D printed peripherals.


Customisation tips[]

Try comparing VR with your real bat and how much height gentle bounces can give the ball, how much rebound there is from dropping the ball from a certain height etc.